![]() This wouldn’t be such a problem, but Blake is our avatar. This isn’t necessary, as an on-screen prompt (which half the time they provide anyway) would work just fine. Blake also has a tendency to announce out loud what he has to do next. On a half dozen occasions, a dramatic and impactful scene was cut short by Blake deciding he must insert his inane commentary into the situation. If you can manage it, he should not talk at all. A rule of thumb for all horror developers: your player character should not self-narrate. With no words at all, most people recognized them as normal guys turned badass by the horrific situations they found themselves in.īlake is, to be blunt, annoying. His communication was through written notes commentating on the scenes he found. He would occasionally scream, breathe and make other acceptable noises, but he did not talk. In the original Outlast and its DLC Whistleblower, the player character did not speak. Unfortunately, the one exception to this is a very big exception, and that is the player character Blake. Pretty much every character from Outlast 2 is memorable and manages to be both scary, entertaining, and in some cases even humorous. And of course there is Laird, a leper who rides on a mute man named Nick and believes you to be the messiah. Unfortunately, you don’t see Val as much as the others. You also run into the heretic leader Val, a former cultist of indeterminate gender who also has a memorable voice and design. I loved every interaction with her as much as it scared me out of my boots. She reminded me a bit of Pyramid Head, lumbering around with a fist full of rosary beads and a modified pickaxe, all the while reciting verses in a gravelly voice. Marta, like Walker, will periodically show up when it’s the least convenient, and you must do whatever it takes to avoid her. The best of them is this games take on Outlast’s Chris Walker, a cultist named Marta. The characters are part of what made the original Outlast so great, and the characters in Outlast 2 are as good if not better in most cases. The issue is, even when you figure this out, the flashbacks carry on assuming you have not, and by the time it shows you what truly happened, it doesn’t feel much like a whammy. You can guess pretty early that Jessica did not actually commit suicide, and you can infer from even the most subtle clues that she was being abused (likely sexually) by staff at the school. The sequences themselves are terrifying and jarring, but the story within is far less interesting from the main one. The transition between the real world and the flashbacks are very well done, and some happen so seamlessly that it’s disorienting, but in a good way. While you travel, Blake will frequently have invasive visions of his past in a Catholic school, where he is haunted by the memories of his friend Jessica who supposedly hung herself. Outlast 2 doesn’t deal in Nazi pseudo-science, so it has more liberty to let its environment and character actions tell the story. The original was fairly good at storytelling, but the nature of its story meant it had to do a lot more direct explaining. The progression of the story in Outlast 2 is very well done, and in the main story it never feels like the story is spoon fed to you. Unfortunately, the powers that be crash your helicopter and the two of you separated, leaving you and your surprisingly stable camera to crawl through the cult grounds alone. You are cameraman Blake Langermann, flying over a deserted canyon with your wife Lynn to investigate the apparent murder of a pregnant teenager. Outlast 2 is messed up, and thus many of the descriptions herein may also be messed up. Right down to the horrific imagery made of repressed memories and subconscious anger. In story, Outlast 2 has no relation to its predecessor, but fans of the original will find that it definitely feels like an Outlast game. All the while, you record the horrors you witness and uncover the secrets of the cult, as well as face memories of your past. Instead of traveling back to Mount Massive Asylum, players are dropped in the middle of a deranged cult village and must traverse churches, mountains, forests, swamps, and mines to find their wife and escape. ![]() It was so popular that a sequel was only sensible, and now we have Outlast 2. It made waves among the horror themed Let’s Players of the world, but was also critically acclaimed for its design and characters. Outlast set a new bar for indie and mainstream horror when it came out in 2013.
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